12.22.2011
a little help?
no review this time, instead a small plea for help. i found a signed and dedicated first edition book on the local bookstore's free table, and can find no information on the author (Wade Burkhart). the book is called No Tomorrow-No Yesterday, and the signature is dated 11/27/59. i'd like to know more about this item because it might be somewhat valuable and the internet is (surprisingly) not helping a bit. if you can help at all, it would be much appreciated. thank you.
12.13.2011
Rebels EP - Black Veil Brides review
this new EP from Black Veil Brides consists of 3 songs: Coffin (an unreleased track from Set The World On Fire), Rebel Yell (most likely the song with the most covers recorded ever), and Unholy (covering a song from one of their biggest inspirations: KISS).
Coffin is a surprisingly good song. i sorta wish they'd have left it on Set The World On Fire and instead released another cover in its place. RATING - 4/5
Rebel Yell, it's just another cover -- this time done by Black Veil Brides. it sounds good, but they lose points for lack of originality. this is the third Rebel Yell cover in my iTunes library behind those of Dope and Children of Bodom. RATING - 3.5/5
Unholy is a superb cover of the KISS classic. Zakk Wylde playing on this track just adds to the awesomeness. it's slowly becoming my favorite compared to the original. RATING - 5/5
***OVERALL RATING***- 5/5
12.08.2011
The Path Of Totality - Korn review
when Korn first teamed up with the dubstep artist Skrillex to produce the song "Get Up!", i was pretty impressed with how the song turned out. ordinarily, i can't stand dubstep by itself but when mixed with Korn it honestly sounds pretty good. this is honestly the only time i'll willingly listen to dubstep.
"Get Up!" finds its way onto The Path Of Totality, which is an entire album of dubstep artists collaborating with Korn. artists on the album include Skrillex, Noisia, Excision, Downlink, Kill The Noise, 12th Planet, Feed Me, and Datsik. the end product isn't overbearing on the dubstep elements, and not overbearing on Korn's side. it's a happy medium of electronic music and classic nu-metal from Korn. i'd say it's a pick-up for Korn fans as well as dubstep fans. just don't be expecting the Korn you know and love from previous albums.
***RATING*** - 3.5/5
11.11.2011
A Very Harold & Kumar 3D Christmas - review
***RATING***- 4.5/5
10.27.2011
Ghostbusters theatrical review
what can be said about Ghostbusters that hasn't already been said? it's a cinematic masterpiece that has finally come back home. Sony did a great job remastering it both visually and auditory. audio-wise, it was redone in Dolby Surround Sound which let me hear little bits and pieces that i didn't hear just on the regular DVD version. no, the previously mentioned bits weren't anything related to the overall plot (they were just, for example, more cheers in the ending scene before the Ghostbusters went to the top of the apartment building). the sound of the proton packs starting echoed throughout the theater, which was really awesome. visually, it never said what they did to it but it still looked fantastic. now, if only they'd come to their senses and put the series out in 3D.
10.25.2011
Ghostbusters: The Video Game review
since the movie's being re-released in theaters, i figured this was as good of a time as any to review this game. once i get home from seeing it Thursday night, i'll be posting a review of it's theatrical run as well.
if you know anything about the Ghostbusters franchise and the video games based off of it, you know that almost all the previously released games were absolutely terrible. it took until 2009 for a good game to come out and appease us hungry fans. it was released in two versions: the "realistic" and "stylized" versions. realistic versions feature movie-like graphics and were completely based on the movies. they were released on the Xbox 360, Playstation 3, and PC. stylized versions feature cartoon-like graphics and were only loosely based on the movies. they were released on the Wii and DS. i'll be talking mainly about the realistic version, as it's the only version of the game i own.
Atari's 2009 production is a third-person shooter, but obviously there are no guns used. instead, the players get to use a proton pack outfitted with upgrades such as a slime thrower (similar to the one from Ghostbusters 2, minus the giant tank on the character's back) that get unlocked as the game progresses. the player controls an unnamed "experimental equipment technician" who is simply known as Rook or Rookie. the original 4 Ghostbusters are voiced by their actors from the movies, and even this late after the series they still sound exactly like they did in the movies.
the game itself feels just like the long-awaited third Ghostbusters movie, which after playing it as much as i have, is still awesome. the plot takes players all over New York City in search of mandala nodes. these nodes were set up around the city by the crazed architect Ivo Shandor (from the first movie) to flow slime through New York (possibly explaining the slime river from Ghostbusters 2?), going through Shandor-designed buildings acting as the nodes (the Sedgwick Hotel and Dana Barrett's apartment building being the recognizable ones) being used to open a portal to the ghost world and summon a Gozer-like being to destroy the world.
also, the game brings creatures mentioned in the movies to life. for example, Louis Tully's ramblings while being tested by Egon in the first movie mentioned a "giant Slor". a miniboss in the game is a giant Slor that must be defeated to move on.
to conclude, the realistic version of Ghostbusters: The Video Game is what any true fan would want in a game. it's just as much fun today as it was when it first came out in 2009. the stylized version i have yet to play, but i'm sure it'd be a good time as well.
***RATING***- 5/5
10.23.2011
Th1rt3en - Megadeth review
finally, we have a new Megadeth album. Th1rt3en is, funnily enough, Megadeth's 13th studio release. (:p) for those who really care, bassist Dave Ellefson is back for the first album since 2001's The World Needs A Hero. personally, i'm just happy to see new Megadeth regardless of new bassist or not.
the album starts with "Sudden Death", a track previously recorded for the video game Guitar Hero: Warriors of Rock. "Sudden Death" wasn't originally meant to be an album track, so it's a pleasant surprise to see it get a real release other than as an iTunes single. the other previously released singles are "Public Enemy No. 1", written about the 1920's gangster Al Capone but doesn't feature Capone on the single artwork, and "Whose Life (Is This Anyways?)", which was released as a free download on Megadeth's Facebook page from October 14-16. the demo "New World Order" finally makes a studio release on Th1rt3en, after first being released in its demo state on Countdown to Extinction. the song was previously released in an early finished version on the Duke Nukem soundtrack, as well as the remastered version of Countdown.
overall, Th1rt3en is an outstanding release. it's definitely a contender for "Best Big 4 Release of 2011", behind Anthrax's Worship Music, and might even beat Rust in Peace as Megadeth's best album.
***RATING***- 5/5
10.19.2011
An evening with Death Angel, Testament, and Anthrax
what a night it was. all three bands thrashed the Cotillion up last night. this concert is definitely one of the best i've ever seen. ever.
not having heard of the first act, Death Angel, before this concert, i was blown away by their performance. not only did they totally blow me away, they were hanging out near the merch booth and let me have a picture with them as well as some autographs. really cool people.
the second band up, Testament, was just.....woah. that's really all i can say about their performance. Testament can really bring it.
finally, the band i really came to see: Anthrax. aside from a minor power issue they were spectacular. they played pretty much all my favorite songs. and, i picked up a signed copy of their Worship Music album. :D
all in all, best Tuesday night i think i've ever had. i would definitely go see any of these bands play again.
10.15.2011
American Capitalist (Deluxe Edition) - Five Finger Death Punch review
Five Finger Death Punch is one of those bands that is just hard to explain. for example, i couldn't even really think of a way to start this review other than with that sentence. they're one of the few metal bands that actually sounds good playing acoustically (if you don't believe me, look up the acoustic version of The Bleeding, off Way Of the Fist or their cover of Bad Company from War Is The Answer).
anyway, American Capitalist is what we have after the 2-year intermission from War Is The Answer. that's actually kinda funny; all their albums have a 2 year space between their releases (2007-2011). yeah, yeah, onto the review now.
American Capitalist sounds exactly like FFDP's past work. Ivan Moody's voice is impeccable as usual, the guitars and drums are tight, it's exactly what you would want from a Death Punch album. the 4 remixes on the iTunes edition aren't too shabby either. overall, it's just as solid as any of their other albums. if you're a fan of theirs, pick it up. you won't be disappointed.
***RATING***- 4/5
10.11.2011
Scrollsaw Workshop blog review
i'm taking a break from my usual review subjects to do one over a blog that has been and continues to be a very useful place for me to visit: the Scrollsaw Workshop blog.
here, you will find video lessons on how to do different things with your saw, free software to print out patterns for keychains and nameplates (Windows only i'm afraid), but more importantly (at least to me) you will find a very good selection of free downloadable patterns. these patterns are, from what i understand, custom made by the blog's owner and are 100% free for everyone to print and use which was practically a godsend when i first got into scrollsawing and didn't know how to make patterns of my own to use.
for example, here's one of my favorite patterns that he's made; a memorial plaque for Steve Jobs:
here, you will find video lessons on how to do different things with your saw, free software to print out patterns for keychains and nameplates (Windows only i'm afraid), but more importantly (at least to me) you will find a very good selection of free downloadable patterns. these patterns are, from what i understand, custom made by the blog's owner and are 100% free for everyone to print and use which was practically a godsend when i first got into scrollsawing and didn't know how to make patterns of my own to use.
for example, here's one of my favorite patterns that he's made; a memorial plaque for Steve Jobs:
and here's my finished cut of the pattern:
generally, his patterns are nice, easy to cut pieces. the problems with the letters you see in my finished product are from it being my first project in a few months, as well as using the wrong blade for the job.
in conclusion, the Scrollsaw Workshop blog is the best place i've found online for this hobby. it has free patterns galore as well as useful tips and advice. also, you can plug your email address into a box and have new content from the blog delivered straight to your inbox.
the blog can be found here: Scrollsaw Workshop
10.10.2011
Calling All Corpses - Wednesday 13 review
here it is. one of my most anticipated albums of the year, Wednesday 13's Calling All Corpses. i would've honestly liked to see some new Murderdolls material instead, but it's whatever. this album actually sounds similar to the Murderdolls album Women and Children Last which, of course, is a completely different sound than Wednesday's past solo works. that's not necessarily a bad thing, but it may make this a no-go for some fans. those who do say no to this album are missing out on the same Wednesday 13 lyrics they know and love all for the sake of a different backing band and Wednesday's voice sounding a bit deeper and more raspy than before.
overall, Calling All Corpses is pretty good. it may not be the same old Wednesday 13, but it is a new sound for him and it definitely works here. he even parodies The Ramones' song I Wanna Be Sedated with his song I Wanna Be Cremated. if you're a fan of any of his works, pick this one up and give it a shot.
***RATING***- 4/5
9.30.2011
Gears of War 3 new modes review
i would like to do a review of the Gears of War series in depth sometime, but for now i'm just going to talk about the new multiplayer modes in Gears 3: Horde 2.0 and Beast.
Horde 2.0
Horde 2.0 expands upon the Horde mode first implemented in Gears 2, then copied in many a game ever since. the original Horde pits players against 50 waves of Locust enemies, increasing their strength as the game goes on. if a player dies, they respawn at the start of the next wave (if his teammates survive, that is). Horde 2.0 adds in more strategic elements to the original; you still respawn at the next wave if you die and there's still 50 waves of Locust to fight. however, players earn cash as they progress through the waves, to spend on ammo crates, new weapons, and defenses such as barriers and turrets to help combat the enemies, as long as they have enough cash. the defenses can only be built or repaired in-between waves; the ammo crates can be bought whenever needed. another new feature are the boss waves. these come up every 10 waves, and include some large enemy in addition to smaller enemies.
this mode is just as addicting as the original, but later waves either take a very experienced Gears player or a whole team to keep going through the waves. a quick tip is that during the earlier waves, treat them as moneymaking times; racking up melee kills or kills with the Lancer's chainsaw and Retro Lancer's bayonet. when players make it through the first 10 waves, they get the 10-point achievement "Welcome to Horde Mode" and the Horde t-shirt for their avatar:
Beast Mode
Beast mode is essentially Horde from Gears 2 in reverse; you spawn as a Locust creature and fight Stranded and COG heroes while on a timer. the timer starts when the first player chooses their Locust. as the picture shows, you can actually play as a Berserker, but only in the later waves once you unlock her. when players either kill enemies or dismantle their defenses, they get a few more seconds added to the timer. when the waves are reached that have the COG heroes in them, the heroes can only be killed by execution or by an instant kill weapon such as the Boomshot.
Beast is a fun addition to the series, but it's somewhat complicated when playing solo. one good tip would be to start as the Savage Drone, because they're equipped with Retro Lancers and can not worry so much about the barriers and just shoot the enemies right over them. then, once enough progress is made to unlock the Berserker, one can just keep spawning as Berserkers and completely demolish the Stranded. when the player finishes all 12 waves, they get the achievement "Welcome to Beast Mode", worth 10 points. they also get the Drone mask for their avatar.
there is also a new Team Deathmatch mode for versus multiplayer, but there's nothing really special about it to get its own review. it's your standard Team Deathmatch mode, just in Gears now.
9.29.2011
Welcome 2 My Nightmare - Alice Cooper review
the media did not lie: Ol' Black Eyes is definitely back; it's been a long 35 years since the original Welcome To My Nightmare. however, it's not totally the Alice we know. the album starts off with a track that has Alice's vocals autotuned. he also collaborates with Ke$ha on a song. Rob Zombie also makes an appearance, albeit a very small one (just one verse of one song). mixed in with all the "experimental" tracks are a few that have that good old Alice Cooper sound to them; tracks such as "I'll Bite Your Face Off", "Ghouls Gone Wild", and "The Congregation" (which features Rob Zombie's verse).
the 4 bonus tracks that you get when buying from Best Buy are good as well. they've all got that classic Alice sound, and the live tracks are 3 of his classics performed at the 2011 Download Festival. also, the back cover of the booklet has the photo of Alice from the cover of Welcome To My Nightmare, which was a nice touch.
all in all, it's an okay album. if you were expecting a classic Alice Cooper rock album, you won't find it here. but if you're willing to try something new, give it a go.
***RATING***- 3.8/5
Worship Music - Anthrax review
okay, so no more track-by-track album reviews. those kinda suck to do. :\ anyway, here's Anthrax's newest album: Worship Music. i find it kinda funny that if you just Google "worship music" you have to pick through results that link to churches and Christian music and that sort of thing before you find what you're looking for.
Worship Music is a solid album. (keep in mind, this review is coming from someone who hasn't been a very big Anthrax fan for a while now.) Joey Belladonna returns to the vocalist position, which definitely works in their favor for this album. the other original members were still here, so it's pretty much the old school Anthrax again. one high point for me was the song "Fight 'Em 'Till You Can't", which is about the zombie apocalypse.
overall, Worship Music is definitely one you should pick up if you're a fan of this genre. i was pretty skeptical at first, but now i'm kicking myself saying "why didn't you get this earlier?"
***RATING*** - 5/5
9.15.2011
Neighborhoods (Deluxe Edition) - Blink-182 review
well, here it is. Blink-182's first album in eight years. it's pretty cool to see the original lineup returning to record this, unlike Guns N' Roses with Chinese Democracy. anyway, as somewhat of a newish Blink fan i won't be able to compare this to much of their previous works, so please bear with me on this. as the title says, i will be reviewing the deluxe edition of the album which includes 4 bonus tracks.
1) Ghost On the Dance Floor
this track starts the album off with a catchy riff, which is almost always a good sign for the rest of the tracks. the lyrics sound like someone who got ditched by their date for a dance or something.
RATING: 3/5
2) Natives
the track starts off at somewhat of a fast pace, which i liked. the intro transitions into heavy guitar and drum work, coupled with some very nicely done vocals. lyric-wise i can't easily pick a meaning out of them.
RATING: 3.5/5
3) Up All Night
the first single off the album, thus the first song off it i ever heard. from start to finish, an extremely well-done song. it sounds like it's about a terrible nightmare that keeps someone "up all night".
RATING: 4/5
4) After Midnight
the second single released, i wasn't able to get my hands on it to hear before i did the album. the track starts with a pretty catchy beat, and goes into a melodic guitar bit. the song sounds like another generic "love song".
RATING: 2.8/5
5) Snake Charmer
this track starts with a very nice beat coupled with a smooth baseline, then the guitar jumps in; a very, very good intro. the lyrics are like Natives in the sense i can't pull a meaning from them.
RATING: 3.8/5
6) Heart's all Gone Interlude
well, this is somewhat self-explanatory; it's an interlude track. it has somewhat of a haunting feel to it, which sounds awesome.
RATING: 4/5
7) Heart's all Gone
the intro to this continues the flow from the previous interlude track, much like Asylum did with Remnants from Disturbed's newest release Asylum. it quickly speeds up, however. if i had to guess a meaning, it'd be about someone who tries to speak from the heart about something but their "heart's all gone".
RATING: 3.8/5
8) Wishing Well
everything about this song reminds me of what i've heard from a previous release of theirs, Enema of the State. a song like this is always a treat. the lyrics, however, are about those old wishing superstitions everyone has; throwing coins into wishing wells, shooting stars, etc.
RATING: 4/5
9) Kaleidoscope
a nice, mellow intro which leads into another fast-paced Blink song. not my favorite one here, but not one i absolutely hate.
RATING: 3/5
-----BONUS TRACKS-----
10) This Is Home
a very smooth track from the moment it starts. everything about it is just amazing. definitely goes down as one of my favorites off the album.
RATING: 4/5
11) MH 4.18.2011
definitely one of the strangest song names in my iTunes library (maybe a more hardcore Blink fan could explain the title?). overall, a good addition to the album.
RATING: 3.5/5
12) Love is Dangerous
this song is kinda meh. not great, but not horrible. not sure what else to say about it.
RATING: 2.5/5
13) Fighting the Gravity
i really dig the vocal effects on this song. for sure, one of my favorites off the album.
RATING: 4/5
14) Even If She Falls
a fine way to finish up the album. everything about it sounds right. not much else to say here.
RATING: 3.7/5
-----------------------------------CONCLUSION-----------------------------------
Neighborhoods is a solid release by a great band. i wouldn't go so far as to say it was worth waiting eight years for, but it's still one i'll be listening to every now and again.
TOTAL RATING: 3.9/5
9.10.2011
Bioshock series review (spoiler-free)
the Bioshock (sometimes typed as BioShock) video game series is one that takes place in the undersea city of Rapture and grants the players powers not often found in modern First-Person Shooter games: genetic modifications to allow for thawing frozen doors with a fireball, stunning enemies with a bolt of lightning, or even sending a swarm of bees after enemies. the games also have somewhat of an RPG aspect to them, as the player can level up their genetic mods (AKA Plasmids) and weapons, craft custom ammunition from items found in the city, and hack machines for various purposes.
one recurring element between the games is a material called ADAM. ADAM is used as a type of currency for the player to buy new Plasmids, more slots to hold additional Plasmids, gene tonics (which give the player a boost in certain areas; i.e. easier hacking) and slots to put more of them in. ADAM isn't just found lying around (that is, until Bioshock 2) so one must seek out the Little Sisters to get more. the Little Sisters are always escorted by a Big Daddy, which are like if someone were to put a small tank inside a diving suit. the player must kill the Big Daddy to get to the Sister, which they can either choose to rescue (breaking them from their trance-like state, restoring their humanity, and gaining a small amount of ADAM in the process) or harvesting them (outright killing the Sister, but gaining a larger amount of ADAM). this being said, onto the games themselves:
Bioshock
the first game in the series, taking place in 1960. the player takes on the role of Jack, a plane passenger onboard a plane flying over Rapture which crashes just outside the gates. throughout the story, it is revealed that Jack is the son of Rapture's founder Andrew Ryan. Ryan has been able to control Jack throughout the story by using the phrase "Would you kindly," even using it to commit suicide by his son. the ending of the game varies depending on how many Little Sisters the player rescued or harvested.
MY REVIEW: upon first playing the demo for this game, i was instantly hooked. i later went and picked up a copy, and was not disappointed. the game is a dark, gritty thriller from start to finish that will always have you looking around and readying your weapon at every bump in the dark. a wild ride from start to finish, but left some room for the sequel to improve on. RATING: 3.5/5
Bioshock 2
the obvious second game, taking place in 1968. this time, you play as a Big Daddy (unlike the portion in the first game, you're the real deal). but not just any Big Daddy, one of the first ones ever made, codenamed Subject Delta. this game improves on the first in many areas, one being that since you're a Big Daddy you can recruit Little Sisters to gather ADAM with you. however, you're limited to 2 gathers per Sister and can still choose to rescue or harvest them. also, you get the Big Daddy's signature weapons (the drill and rivet gun) for your own and they can be upgraded like any other weapon. additionally, you can dual wield Plasmids in one hand and a regular weapon in the other. another new addition are the new types of Big Daddies; in the beginning of the game, it is revealed that the Little Sister you see with you in the opening cutscene is actually your daughter, Eleanor Lamb. Eleanor has been kidnapped by the new ruler of Rapture, who is also her mother, Sofia Lamb. your goal is to find her before your body shuts down. like the first game, the ending depends on how many Sisters you rescued/harvested, but also whether or not you chose to kill certain characters.
MY REVIEW: after first reading about this, i knew i had to play it. the gathering sequences were a good addition (i'd have been very sad if they didn't let you gather ADAM with a Little Sister, you're a Big Daddy now!). however, my favorite part of the game was the fact that you can have your Plasmid out at the same time as your regular weapon. this made battles oh-so-much smoother, especially against the new Big Daddy breeds. much like the first this game is a wild ride, albeit somewhat of a short one. since i don't have a Gold Xbox Live subscription, i was unable to review the new multiplayer aspect but i imagine it's similar to most FPS's but with Plasmids. RATING: 4/5
Bioshock Infinite
i don't know very much about this game yet, but i do know that it takes place in the early 1900's in the city of Colombia, which floats above the United States. Infinite seems to be taking the franchise in a completely new direction, as well as adding a steampunk element to the games. i'm still skeptical on whether or not i'll be picking this one up when it comes out.
one recurring element between the games is a material called ADAM. ADAM is used as a type of currency for the player to buy new Plasmids, more slots to hold additional Plasmids, gene tonics (which give the player a boost in certain areas; i.e. easier hacking) and slots to put more of them in. ADAM isn't just found lying around (that is, until Bioshock 2) so one must seek out the Little Sisters to get more. the Little Sisters are always escorted by a Big Daddy, which are like if someone were to put a small tank inside a diving suit. the player must kill the Big Daddy to get to the Sister, which they can either choose to rescue (breaking them from their trance-like state, restoring their humanity, and gaining a small amount of ADAM in the process) or harvesting them (outright killing the Sister, but gaining a larger amount of ADAM). this being said, onto the games themselves:
Bioshock
the first game in the series, taking place in 1960. the player takes on the role of Jack, a plane passenger onboard a plane flying over Rapture which crashes just outside the gates. throughout the story, it is revealed that Jack is the son of Rapture's founder Andrew Ryan. Ryan has been able to control Jack throughout the story by using the phrase "Would you kindly," even using it to commit suicide by his son. the ending of the game varies depending on how many Little Sisters the player rescued or harvested.
MY REVIEW: upon first playing the demo for this game, i was instantly hooked. i later went and picked up a copy, and was not disappointed. the game is a dark, gritty thriller from start to finish that will always have you looking around and readying your weapon at every bump in the dark. a wild ride from start to finish, but left some room for the sequel to improve on. RATING: 3.5/5
Bioshock 2
the obvious second game, taking place in 1968. this time, you play as a Big Daddy (unlike the portion in the first game, you're the real deal). but not just any Big Daddy, one of the first ones ever made, codenamed Subject Delta. this game improves on the first in many areas, one being that since you're a Big Daddy you can recruit Little Sisters to gather ADAM with you. however, you're limited to 2 gathers per Sister and can still choose to rescue or harvest them. also, you get the Big Daddy's signature weapons (the drill and rivet gun) for your own and they can be upgraded like any other weapon. additionally, you can dual wield Plasmids in one hand and a regular weapon in the other. another new addition are the new types of Big Daddies; in the beginning of the game, it is revealed that the Little Sister you see with you in the opening cutscene is actually your daughter, Eleanor Lamb. Eleanor has been kidnapped by the new ruler of Rapture, who is also her mother, Sofia Lamb. your goal is to find her before your body shuts down. like the first game, the ending depends on how many Sisters you rescued/harvested, but also whether or not you chose to kill certain characters.
MY REVIEW: after first reading about this, i knew i had to play it. the gathering sequences were a good addition (i'd have been very sad if they didn't let you gather ADAM with a Little Sister, you're a Big Daddy now!). however, my favorite part of the game was the fact that you can have your Plasmid out at the same time as your regular weapon. this made battles oh-so-much smoother, especially against the new Big Daddy breeds. much like the first this game is a wild ride, albeit somewhat of a short one. since i don't have a Gold Xbox Live subscription, i was unable to review the new multiplayer aspect but i imagine it's similar to most FPS's but with Plasmids. RATING: 4/5
Bioshock Infinite
i don't know very much about this game yet, but i do know that it takes place in the early 1900's in the city of Colombia, which floats above the United States. Infinite seems to be taking the franchise in a completely new direction, as well as adding a steampunk element to the games. i'm still skeptical on whether or not i'll be picking this one up when it comes out.
Subscribe to:
Posts (Atom)